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Rpg maker mv or vx ace
Rpg maker mv or vx ace











The new MV version was just recently released and I have a few questions before making a choice.ġ) Due to the cost of the program I will most likely only be purchasing one, which one do the veteran users think is the best? I noticed the new MV version boasts multi-platform support but many people are commenting that it has some serious bugs/issues at the moment, is that true?Ģ) The VX Ace version has a lot of great scripts and years of hard work have gone into it. I am currently tinkering with a friends VX Ace version at the moment but thinking of purchasing it myself.

rpg maker mv or vx ace

I am a veteran modder and just recently became aware of how much work went into the community made scripts for this program. Besides that, Ace allows you to create character classes, skills, enemies, encounter tables and even generate your own character sprites from a decently-sized list of art assets.Hello all, I am new to RPG Maker and the community here.You can tag terrains with a number to be later used in events, or even make them only passable from certain directions. Speaking of terrain tiles, Ace has a robust database for editing the properties of tiles.Using solely eventing, you can do stuff in RPG Maker VX Ace like making a certain type of tile slippery or impassable until you get a specific item.Remember what I said before about challenging the player? Unless it is hidden behind an appropriately long or difficult questline, do not just hand the player a +255 Sword of Mass Destruction, or you'll end up ruining that player's experience down the road. I'll leave the actual ideas in this bullet up to you. Metagaming is using outside knowledge to weigh your decisions in-game (such as repeatedly killing monsters in a certain area because you know beforehand you will need the money for a specific reason later). If you're feeling devious, you can also punish metagaming.Rewarding this sort of thinking gets players more involved in the game and makes it more dynamic. You can use the power-up item to boost a stat, but you can also have a quest where you turn in the item but get better rewards than if you just had used the item instead. Here's one clever example I've personally used: Have a power-up item that's also food. Basically, if you have a need, they can probably aid you. There are many helpful people there, including expert coders who may even be willing to help you script up some basic functionality if you decide that the eventing system is lacking for your project.

#RPG MAKER MV OR VX ACE FREE#

If you find yourself needing help and I can't provide the answer to your questions, feel free to visit the RPG Maker VX Ace Community at. This can work every once in a while, but if every boss in your game follows the same formula, then it's bound to get bland eventually. Most people fall into the trap of making bosses just a stronger version of a regular enemy with no regards for strategy.

  • On the same note, you should strive to make interesting boss fights.
  • On the other hand, it's no fun if you're never challenged either. No one likes to get their party wiped half an hour into the game (unless it's plot-related and doesn't result in a Game Over screen).

    rpg maker mv or vx ace

    Make area-appropriate enemy encounters.Of course, some people would just do all of the mapping, then all of the quests.

    rpg maker mv or vx ace rpg maker mv or vx ace

    Doing different things keeps your mind from getting numbed by the tedium. At least for me, it helps to map out an area, then go back to a previous area to polish some things if I remember to. Design whatever you are in the mood of designing at the moment.I personally prefer a system that doesn't have everyone with 9999 health by the end of the game. Decide whether or not you want to use such a system. The default formula for damage in the Ace database favors linear progression of stats, much like the classic Final Fantasy games.











    Rpg maker mv or vx ace